.. and it definitely is. I think what happens in the last stages of development will either make or break the game. The mechanics are there, the aesthetics are all in place, the only thing left is polishing and bug fixing.
I have been knocking bugs out consistently, and it seems every time I fix one, I find two more. I don't break two things when I fix one, I just happen to find two more after I fix one. That and I have spent considerable time trying to make the game's graphics more appealing. I removed a blur effect because it harmed performance immensely in some levels, and it made the game feel hazy, which wasn't the effect I was hoping it would do.
I also added many particles systems to the game. Today I added some on the character to make it look like the UV s moving around a little. Other ones I added was dust when the player lands from a jump and some rain.
On a side note, unity sucks sometimes. Their particle system is nice, but I can't access most of the variables from within code, and the particle system crashes Unity frequently. Not only that, but when Unity crashes, the particle systems remember some settings but not others, so they become entirely useless and I have to create a new particle system and start from scratch. Incredibly frustrating.
Unity is a powerful engine that is awesome in some aspects, but in others it is completely unreliable.
In other news, new price change. The new price is $10 for launch. I was suggested this by the marketing people I have partnered with, and hopefully it will lead to more revenue.
Oooooo I also recently had an article about my game featured on IndieStatik. It led to a little more buzz, and I am excited to see if my game catches on with other outlets. By far though, the most helpful way to promote my game so far has been Boogie reading it in his fanmail. I will definitely send him another letter and copy of the game for launch.
School started recently also :( I won't have much time to work on the game while in school, but since it is mostly finished I don't think that will be too much of an issue.
Thanks for reading.